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Forester
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Prime Requisite: Like elves, foresters have two prime requisites: Strength and Intelligence.
If a forester has a score of 13 or more in both Abilities, he gains a 5 % bonus to Experience Points.
If Intelligence is 16 or more and Strength is 13 or more, the XP bonus is 10%.
Minimum Scores: Unlike the elf, a forester must have both a Strength and Intelligence of 12 or better when first played.
Hit Dice: A six-sided die (ld6) is used to determine a forester's hit points (plus Con bonuses, if any).
Armor: A forester may wear any kind of armor, and may use a shield.
Weapons: A forester may use any weapon.
Vision: Foresters do not have infravision.
Languages: Foresters speak Common (Thyatian), their Alignment tongue, and Elf (Vyalia dialect).
They may speak other languages as Intelligence bonuses dictate.
Detection: Foresters do have the elvish detection ability. 
Immunity to Ghoul Paralysis: Foresters do not have the elvish immunity to the paralyzing attacks of ghouls.
Saving Throws: Foresters have the same saving throws as elves.
Experience Point Advancement: Foresters earn experience exactly as elves do. There is no difference.
They are limited to 10th level in experience, just as elves are.
 

There is one profession available only in Thyatis: The forester. As you saw in the "History of Thyatis " section,
emperors of Thyatis made a pact with the Vyalia elves whereby those elves would teach their magics to humans
who could learn them.
  Some humans just learned magic and became magic-users. Some, however, who had an affinity for the elvish way of life,
were adopted into Greenheight clans in a ceremony invoking the elvish Immortal Ilsundal. When a human is adopted this way,
he can learn both fighting and magic as the elves can.
  So, for 500 years, there has been a class of foresters in the Vyalia woods. Foresters are few in number; there are only a
few hundred of them. But because they combine magic-use and fighting in ways that no other humans can, yet do not appear
different from other humans, they are effective as adventurers and spies.
  Though foresters are not very different from elves in abilities, they are very different in a campaign. They can pretend to be
mere fighters or mere magic-users until crucial points in the campaign. It's very useful and dramatic for a forester to pretend to be
an ordinary fighter until the point in the adventure when his magical abilities will help save the day for his allies. Additionally,
foresters provide a link between human and elf characters.
  Important Note: It is the influence of the Immortal llsundal that allows foresters to learn both magic and fighting. Only through
adoption into an elf-clan requiring a ritual honoring Ilsundal, and becoming a member of the forester class, can a PC learn magic-use
and fighting. Ordinary fighters can't learn magic; ordinary mages can't wear armor and use most weapons. Period.