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The Thief
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Prime Requisite: Dexterity

Experience Bonus: 5% for Dexterity 13 – 15, 10% for Dexterity 16 – 18.

Hit Dice: 1d4 per level up to 9th level. Starting with 10th level, +2 hit points per level, and Constitution adjustments no longer apply.

Maximum Level: 36th for humans.

Armor: Leather armor only; shield not permitted.

Weapons: Any missile weapon; any one-handed melee weapon.

Special Abilities: At 1st level – Open Locks, Find Traps, remove Traps, Climb Walls, Move Silently, Hide in Shadows, Pick Pockets, Hear Noise, and Backstab; at 4th level- Read any normal language 80%; at 10th level- cast magic-user spells from scrolls (10% chance of backfire). For the chances of success for these abilities, see Special Abilities section below.

 

Thief Experience and Special Abilities Table

                                                  Open     Find     Remove     Climb      Move     Hide in        Pick      Hear

Level      XP           Title              Locks    Traps      Traps      Walls   Silently   Shadows      Pockets   Noise

1              0             Apprentice      15        10            10            87            20            10            20            30

2              1,200       Footpad         20        15            15            88            25            15            25            35

3              2,400       Cutpurse        25        20            20            89            30            20            30            40

4              4,800*     Robber           30        25            25            90            35            24            35            45

5              9,600       Burglar          35        30            30            91            40            28            40            50

6              20,000     Filcher           40        35            34            92            44            32            45            54

7              40,000     Sharper          45        40            38            93            48            35            50            58

8              80,000     Magsman       50        45            42            94            52            38            55            62

9              160,000   Rogue            54        50            46            95            55            41            60            66

10            280,000** Thief             58        54            50            96            58            44            65            70

11            400,000   Master Thief    62        58            54            97            61            47            70            74

12            520,000                        66        62            58            98            64            50            75            78

13            640,000                        69        66            61            99            66            53            80            81

14            760,000                         72       70            64            100          68            56            85            84

15            880,000                         75       73            67            101          70            58            90            87

16            1,000,000                      78        76            70            102          72            60            95            90

17            1,120,000                      81        80            73            103          74            62            100          92

18            1,240,000                      84        83            76            104          76            64            105          94

19            1,360,000                      86        86            79            105          78            66            110          96

20            1,480,000                      88        89            82            106          80            68            115          98

21            1,600,000                      90      92            85            107          82            70            120          100

22            1,720,000                      92      94            88            108          84            72            125          102

23            1,840,000                      94      96            91            109          86            74            130          104

24            1,960,000                      96      98            94            110          88            76            135          106

25            2,080,000                      98      99            97            111          89            78            140          108

26            2,200,000                       100    100          100          112          90            80            145          110

27            2,320,000                       102    101          103          113          91            82            150          112

28            2,440,000                       104    102          106          114          92            84            155          114

29            2,560,000                       106    103          109          115          93            86            160          116

30            2,680,000                       108    104          112          116          94            88            165          118

31            2,800,000                       110    105          115          117          95            90            170          120

32            2,920,000                       112    106          118          118          96            92            175          122

33            3,040,000                       114    107          121          118          97            94            180          124

34            3,160,000                       116    108          124          119          98            96            185          126

35            3,280,000                       118    109          127          119          99            98            190          128

36            3,400,000                       120    110          130          120          100          100          195          130

 

*Thief gains 80% chance to read any normal (nonmagical) writing, language, code or map.

** Thief gains ability to cast magic-user spells from spell scrolls (10% chance that the spell will backfire).

 

Thief Saving Throws

Levels                 1 – 4        5 – 8        9 – 12      13 – 16    17 – 20    21 – 24    25 – 28    29 – 32    33 – 36   

Death Ray/Poison    13            11            9              7              5              4              3              2              2

Magic Wands          14            12            10            8              6              5              4              3              2

Paralysis/

Turn to Stone         13            11            9              7              5              4              3              2              2

Breath Attack          16            14            12            10            8              6              4              3              2

Rod/Staff/Spell        15            13            11            9              7              5              4              3              2

 

Other Thief Abilities

Backstabbing: If a thief can sneak up on a victim completely unnoticed, the thief may backstab – if he is using a one handed melee weapon, he may strike at particularly vulnerable points of his target’s body. Though the ability is called ‘backstabbing’ the weapon doesn’t have to be a stabbing weapon. A thief can use this ability with a club, for example.

 

When backstabbing, the thief gains a +4 bonus on the attack roll; if the target is hit, the weapon does double it’s normal damage. If the intended victim, sees, hears or is warned of the thief’s approach, the thief’s attack is not a backstab; it is an ordinary attack, doing normal damage, with no bonuses to hit, besides the thief’s regular normal attack bonuses, if any.

When no battle is in progress, a backstab attempt may require a Move Silently ability check.

 

Read Languages: When the thief reaches 4th level, he gains an 80% chance to read any normal writing or language (including simple codes, dead languages, treasure maps, and so on, but not magical writings). If he tries but fails to read a piece of writing, he must gain at least one level before trying to read it again.

 

Cast Spells From Magic-User Scrolls: At 10th level, a thief gains the ability to cast magic-user spells from spell scrolls. There is always a 10% chance that the spell will backfire, creating an unexpected result, because of the thief’s imperfect understanding of magical writings. This ability only allows thieves to cast spells from existing magic scrolls, not to write their own.