Dwarven Thief
Prime Requisite: Dexterity. +5% bonus XP for Dexterity 13-15,
+10% bonus XP for Dexterity 16+. Other Requirements: Constitution 9 or better. Max Level: 22 Hit Dice:
1d4 per level, +1 hp per level starting at Level 10 Armour: Leather armour only, but must be dwarf-sized. Cannot
use a shield. Weapons: Any Small or Medium one-handed melee weapon. Any missile weapon except longbow Special
Abilities: Open Locks, Find Traps, Remove Traps, Climb Walls, Move Silently, Hide in Shadows, Pick Pockets, Hear Noise,
Backstab (not usable on giant-sized opponents); infravision; extra languages (dwarf, gnome, goblin, kobold); 1 in 3 chance
to detect traps, sliding walls, sloping corridors, new construction; at level 4, 80% chance to read any normal language; at
level 10, ability to cast magic-user spells from scrolls (10% chance of backfire); at level 16, automatically takes half damage
from spells and spell-like abilities
Level |
Experience Needed |
1 |
0 |
2 |
1,400 |
3 |
2,800 |
4* |
5,600 |
5 |
10,600 |
6 |
23,000 |
7 |
46,000 |
8 |
100,000 |
9 |
190,000 |
10** |
320,000 |
11 |
450,000 |
12 |
580,000 |
13 |
720,000 |
14 |
920,000 |
15 |
1,120,000 |
16+ |
1,320,000 |
17 |
1,520,000 |
18 |
1,720,000 |
19 |
1,920,000 |
20 |
2,120,000 |
21 |
2,320,000 |
22 |
2,520,000 |
* gains 80% chance to read any nonmagical writing ** gains ability to
cast magic-user spells from scrolls with 10% chance of backfire + automatically takes half damage from spells and spell-like
effects
Saving Throws |
|
|
|
|
Level |
1-3 |
4-6 |
7-9 |
10-22 |
Poison/Death Ray |
8 |
6 |
4 |
2 |
Magic Wands |
9 |
7 |
5 |
3 |
Paralysis/Turn to Stone |
10 |
8 |
6 |
4 |
Dragon Breath |
13 |
10 |
7 |
4 |
Rod/Staff/Spell |
12 |
9 |
6 |
3 |
|