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Dwarven Thief
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Dwarven Thief

Prime Requisite: Dexterity. +5% bonus XP for Dexterity 13-15, +10% bonus XP for Dexterity 16+. Other Requirements: Constitution 9 or better.
Max Level: 22
Hit Dice: 1d4 per level, +1 hp per level starting at Level 10
Armour: Leather armour only, but must be dwarf-sized. Cannot use a shield.
Weapons: Any Small or Medium one-handed melee weapon. Any missile weapon except longbow
Special Abilities: Open Locks, Find Traps, Remove Traps, Climb Walls, Move Silently, Hide in Shadows, Pick Pockets, Hear Noise, Backstab (not usable on giant-sized opponents); infravision; extra languages (dwarf, gnome, goblin, kobold); 1 in 3 chance to detect traps, sliding walls, sloping corridors, new construction; at level 4, 80% chance to read any normal language; at level 10, ability to cast magic-user spells from scrolls (10% chance of backfire); at level 16, automatically takes half damage from spells and spell-like abilities

Level Experience Needed
1 0
2 1,400
3 2,800
4* 5,600
5 10,600
6 23,000
7 46,000
8 100,000
9 190,000
10** 320,000
11 450,000
12 580,000
13 720,000
14 920,000
15 1,120,000
16+ 1,320,000
17 1,520,000
18 1,720,000
19 1,920,000
20 2,120,000
21 2,320,000
22 2,520,000

* gains 80% chance to read any nonmagical writing
** gains ability to cast magic-user spells from scrolls with 10% chance of backfire
+ automatically takes half damage from spells and spell-like effects

Saving Throws        
Level 1-3 4-6 7-9 10-22
Poison/Death Ray 8 6 4 2
Magic Wands 9 7 5 3
Paralysis/Turn to Stone 10 8 6 4
Dragon Breath 13 10 7 4
Rod/Staff/Spell 12 9 6 3