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Elven Thief
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Elven Thief

Prime Requisite: Dexterity and Intelligence. +5% bonus XP for Dex 13+ and Int 13-15; +10% bonus XP for Dex 13+ and Int 16-18. Other Requirements: Intelligence of 9 or higher.
Max Level: 20
Hit Dice: 1d4-1 (min 1) per level up to level 9, +1 hp per level thereafter
Armour: Leather armour only. Cannot use a shield.
Weapons: Any one-handed melee weapon or missile weapon.
Special Abilities: Open Locks, Find Traps, Remove Traps, Climb Walls, Move Silently, Hide in Shadows, Pick Pockets, Hear Noise, Backstab; infravision; extra languages (elf, gnoll, hobgoblin, orc); 1 in 3 chance to detect secret and hidden doors; immunity to ghoul paralysis; bonus magic spells; better saving throws; at level 4, 80% chance to read any normal language; at level 14, automatically takes half damage from dragon breath

    Spells
Level Experience 1 2 3 4 5
1 0 1 - - - -
2 3,200 2 - - - -
3 6,400 2 1 - - -
4* 12,800 2 2 - - -
5 25,600 2 2 1 - -
6 52,000 2 2 2 - -
7 96,000 3 2 2 1 -
8 210,000 3 3 2 2 -
9 320,000 3 3 3 2 1
10 520,000 3 3 3 3 2
11 770,000          
12 1,020,000          
13 1,270,000          
14** 1,520,000          
15 1,770,000          
16 2,020,000          
17 2,270,000          
18 2,520,000          
19 2,770,000          
20 3,020,000          

* gains 80% chance to read any nonmagical writing
** automatically takes half damage from dragon breath

Saving Throws

Level 1-3 4-6 7-9 10-20
Poison/Death Ray 12 8 4 2
Magic Wands 13 10 7 4
Paralysis/Turn to Stone 13 10 7 4
Dragon Breath 15 11 7 3
Rod/Staff/Spell 15 11 7 3