Halfling Thief
Prime Requisites: Dexterity. +5% bonus XP for Dex 13-15; +10%
bonus XP for Dex 16-18. Other Requirements: Dexterity 9 or better and Constitution 9 or better Max Level: 18 Hit
Dice: 1d4-1 (min 1) hp per level until level 9; +2 hp per level thereafter Armour: Leather armour only. Cannot
use a shield. Weapons: Any Small, one-handed melee weapon. Any Small missile weapon, plus short bow and light crossbow.
Special Abilities: Open Locks, Find Traps, Remove Traps, Climb Walls, Move Silently, Hide in Shadows, Pick Pockets,
Hear Noise, Backstab (not usable on giant-sized opponents); combat bonuses (-2 AC vs. larger than man-size, +1 attack with
missile weapons, +1 Initiative); 90% chance to hide motionless in woodlands; 33% chance to hide motionless in dim interiors;
at level 4, 80% chance to read any normal language; at level 9, automatically takes half damage from spells; at level 10,
ability to cast magic-user spells from scrolls (10% chance of backfire); at level 15, automatically takes half damage from
dragon breath
Level |
Experience |
1 |
0 |
2 |
1,300 |
3 |
2,600 |
4* |
5,200 |
5 |
10,600 |
6 |
22,000 |
7 |
44,000 |
8 |
100,000 |
9+ |
220,000 |
10** |
520,000 |
11 |
820,000 |
12 |
1,120,000 |
13 |
1,420,000 |
14 |
1,720,000 |
15++ |
2,020,000 |
16 |
2,320,000 |
17 |
2,620,000 |
18 |
2,920,000 |
* gains 80% chance to read any normal language + automatically takes half
damage from spells ** gains ability to cast magic-user spells from scrolls (10% chance of backfire) ++ automatically
takes half damage from dragon breath
Level |
1-3 |
4-6 |
7-18 |
Poison/Death Ray |
8 |
5 |
2 |
Magic Wands |
9 |
6 |
3 |
Paralysis/Turn to Stone |
10 |
7 |
4 |
Dragon Breath |
13 |
9 |
5 |
Rod/Staff/Spell |
12 |
8 |
4 |
|