Make your own free website on Tripod.com
Halfling Thief
Front Page
The Known World (Gazetteers)
Character Creation (Rules Cyclopedia)
Character Classes
Open RPG
Product List
Downloads
Links & Web Rings
Contact Us

Halfling Thief

Prime Requisites: Dexterity. +5% bonus XP for Dex 13-15; +10% bonus XP for Dex 16-18. Other Requirements: Dexterity 9 or better and Constitution 9 or better
Max Level: 18
Hit Dice: 1d4-1 (min 1) hp per level until level 9; +2 hp per level thereafter
Armour: Leather armour only. Cannot use a shield.
Weapons: Any Small, one-handed melee weapon. Any Small missile weapon, plus short bow and light crossbow.
Special Abilities: Open Locks, Find Traps, Remove Traps, Climb Walls, Move Silently, Hide in Shadows, Pick Pockets, Hear Noise, Backstab (not usable on giant-sized opponents); combat bonuses (-2 AC vs. larger than man-size, +1 attack with missile weapons, +1 Initiative); 90% chance to hide motionless in woodlands; 33% chance to hide motionless in dim interiors; at level 4, 80% chance to read any normal language; at level 9, automatically takes half damage from spells; at level 10, ability to cast magic-user spells from scrolls (10% chance of backfire); at level 15, automatically takes half damage from dragon breath

Level Experience
1 0
2 1,300
3 2,600
4* 5,200
5 10,600
6 22,000
7 44,000
8 100,000
9+ 220,000
10** 520,000
11 820,000
12 1,120,000
13 1,420,000
14 1,720,000
15++ 2,020,000
16 2,320,000
17 2,620,000
18 2,920,000

* gains 80% chance to read any normal language
+ automatically takes half damage from spells
** gains ability to cast magic-user spells from scrolls (10% chance of backfire)
++ automatically takes half damage from dragon breath

Level 1-3 4-6 7-18
Poison/Death Ray 8 5 2
Magic Wands 9 6 3
Paralysis/Turn to Stone 10 7 4
Dragon Breath 13 9 5
Rod/Staff/Spell 12 8 4